I headed toward the Old Light, and just as I got there, a grizzled old man came walking down the rubble of the old tower.
He
was a spindly old man, holding a slab of stone that must have come from the
ruins of the Old Light. The slab suddenly became two when he tripped coming
down the slope.
"It
wasn't a lighthouse!" he exclaimed, I think to me, because he waved the
stone tablet... or rather, tablets... at me as he got up and moved closer. I
guess he just wanted to tell someone. He looked to be mumbling to himself as he
approached and seemed to forget I was there for a moment. I asked him what he
was talking about, and it seemed to rouse him from his internal ruminations.
"Look
here!" He gestured excitedly at one piece of the stone with the other.
"Some people think this symbol means 'light', and that's why they think it
was a lighthouse. But-" he paused, seemingly lost in his own thoughts for
a moment.
It can also mean
fire,
I thought to myself before he continued speaking. And that other symbol is... spew? Throw?
"This
symbol for 'light' is also used for 'fire'! It looks a little different from
the usual 'light' symbol, but close enough that a lot of people get it wrong
when translating." I nodded, and he blinked at me a couple times before
continuing, gesturing at the symbol again. "But context makes all the
difference! It was a tower of war that spewed
flames at the foes of the ancient Thassalonians!"
He
paused, pointing to that other symbol I had noticed. I nodded again as he confirmed
my thoughts on the symbol. "I finally have my proof! They'll have to
believe me now! HAHA"
I
was following along with his line of thought, somewhat, and realized that he must
be the one who posted the hastily scrawled request for help at the Old Light.
Broderik Quink, if I remembered correctly. By his enthusiasm, if he knew I
could read those tablets as well, Madame Mvashti wouldn't get the help I had
planned to offer because I'd be tied up talking to him for a while.
"Your
theories intrigues me, good sir. I would like to talk to you about it at a
later time, as I am meeting someone soon. Where could I find you?"
He
blinked at me for a few moments, almost surprised someone was interested in
what he was saying, then told me where his home is and scurried off down the
road, continuing to mumble to himself.
I
sat down on a larger piece of the rubble to wait, but it wasn't terribly long
before the old lady showed up, and surprisingly she had someone with her, a
female warrior. Her hair was just a little darker than her skin, and cut a
little short of her shoulders. A longsword and light crossbow were the main
weapons I could see on her, and her armor was a bit heavier than the leather
armor I was wearing. Madame Mvashti was wearing the colorful clothing you would
expect of a native Varisian. Even the most modest of the traveling folk would
usually wear a mix of bright colors.
I
called out a greeting to Madame Mvashti in Varisian, and she gave me a funny
look, replying in Varisian, "We're in a Common town, why are you speaking
Varisian?"
I
responded I was just trying to be friendly, then switched to Common and
introduced myself to both of the women. The warrior was a town guard named
Kalista.
I
asked what it was we were supposed to be looking for, and Madame Mvashti
replied she had just been hearing noises, what sounded like wails or howling,
up on Chopper's Isle and wanted us to investigate. We didn't really get much
direction beyond "investigate" when I pressed for more, but were
promised five gold pieces each once we completed the task, and so agreed.
The
two of us set off on the short path to the base of the cliff that led to
Chopper's Isle. I asked Kalista if she thought there really was a ghost up on
the plateau and she said she wasn't sure if there was or not, but thought the
noises were probably just wind through the trees or the old ruins of Chopper's
old home. The town guard had apparently burned the residence to the ground in
some kind of attempt to expel the evil spirit of the serial killer after
killing him.
As
we neared Chopper's Isle, I could see there used to be steps carved into the
stone that led up to the top, but since the "late unpleasantness", no
one had apparently felt like maintaining them at all, so climbing up was really
the only option.
Kalista
pulled a grappling hook and length of rope from her bag and started trying to
get it up to the top. I was glad she came prepared because I wouldn't have
known something like that was necessary for this job.
It
wasn't a terribly high cliff, but was tall enough that an anchored rope would
prevent a potentially fatal fall. It took her a few tries due to the distance
to the top, but she finally got it hooked on something up there. Before we
started to climb, though, I spotted something to the east.
Chopper's
Isle is really more of a peninsula in the northwest part of Sandpoint. There is
a small stretch of open water from the Isle's northernmost point until another
bit of land that stuck out from the east, with a small bay to the south of that
opening. Sandpoint sits to the south of the bay, at the top of another cliff.
From our position, I could see what looked like a decent size pile of junk at
the base of that cliff, the sunlight glinting off parts of it, meaning there
was most likely metal sitting down there.
What
I saw down there was some movement around the junk heap. I pointed it out to
Kalista while asking what all that stuff was doing there. She said Junker's Way
is the name of the road just south of that spot, and the workers there would
periodically comb the streets for trash just sitting out and would toss it over
the cliff there, and the spot had become known as Junk Beach.
"I
can tell there's scrap metal down there. Why would they throw that away? Hosk
could probably use it, for making nails if not actual horseshoes, and the
blacksmiths could at least make tools out of the scrap, since the metal likely
wouldn't be good enough for weapons, but-"
"Trust
me, Mat, this has been discussed to death before. They just pick up whatever's
on the street and toss it on Junk Beach."
"Well,
they shouldn't. If I'm not mistaken, that thing I can see moving around over
there is a goblin."
"What?
Where?" I pointed out the small creature that was moving around the junk
pile and she sighed once she spotted it.
"The
things aren't total idiots, so they'll probably use our trash to make those
little..." I paused for a moment, thinking. "Dogslicers, I believe is
what they call those crummy little daggers they use."
"I'll
have to send some guards down the cliff to run it off once we're done here. The
little scoundrels have been getting bold lately, that's for sure." She
grabbed onto the rope and started up the cliff to Chopper's Isle. "Again,
you bring up good points, but the Junkers aren't likely to change how they do
things anytime soon, unfortunately."
I
sighed in resignation, then climbed up myself once Kalista reached the top.
We
made our way through the sparse trees on the top of the plateau, and came upon
the ruins of the old house pretty quickly. The stone walls of the circular
house that were still standing were no
more than three or four feet tall in most places.
Kalista
started to move toward the burned-out building, but I grabbed her arm
reflexively to stop her. When she looked back at me over her shoulder, I
pointed to two places in front of us on the far side of the building. One
goblin on the right, two on the left. None of them were looking in our
direction. The ones on the left seemed to be rummaging through the bushes or
something near the tree line, and the one on the right was poking around a rock
near the crumbling house.
With
her stronger armor and likely more training with her weapons, I signaled for
her to take the two on the left and headed to the right myself after she gave a
nod. I whispered I'd join her if I was able to take care of my target fast
enough.
I
had practiced moving stealthily over the years, and was a bit surprised that I didn't
hear her movements much as we snuck up on our targets.
I
managed to get within just a few feet of my goblin without him hearing me, and
raised up my quarterstaff to strike. He moved suddenly, still unaware of my
presence, and my swing hit the rock behind him, the physical shock of the
strike causing me to drop the staff. The goblin yelped and I heard a similar
noise come from over where Kalista was.
The
goblin in front of me took a swipe at me with its crude, jagged dagger, but I
managed to evade the strike with a small jump backward.
I
quickly drew my rapier from the sheath on my belt and stabbed at the goblin,
landing a glancing blow across its arm. The creature managed to position itself
with its back to the crumbling wall of the house and missed with another swing
at me with its dagger. It must have been the nerves of my first real life-or-death
fight, but I managed to strike the wall behind the goblin when it dodged out of
the way and "dropped" the rapier as well when it stuck in the old
mortar.
The
goblin laughed as it tried to cut me again, but I leapt over its swing, doing a
somersault in the air and grabbing my staff from the ground as I landed. I spun
around, and the quarterstaff caught the goblin in the head, smashing its face
into the wall of the house with a sickening crunch. The wall, already falling
apart, completely collapsed in that spot, and the dead goblin flew through the
hole.
I
heard Kalista curse, and yanked the rapier from the wall, sheathing it as I
jumped through the hole made by my attack. I could see Kalista through a gap in
the wall on the far side of the house, and noticed a cut on her forearm, which
was probably the reason she had yelled out angrily a moment before.
She
saw me through that gap in the wall as well and made a motion with her head
before backing up a little, getting out of my view. I realized what she was
trying to say, though, when the goblin came into view, then disappeared as
well, likely still advancing on her as she "retreated".
I
swiftly moved over to the hole in the wall I had seen Kalista through and
jumped through it myself. I spotted the goblin and spun my staff around,
catching it squarely in its side, hearing ribs crack with the blow. It cried
out in pain, and swung wildly at me in reflex, missing by a large margin.
As
soon as it turned around, Kalista ran her blade through its back. It slumped on
the blade before falling to the ground. I looked around and saw the other one
had already been killed, a crossbow bolt through its neck over by the bushes
I'd seen them by originally. She apparently fired right as she heard my fight
start on the side of the house and managed to take out one of them immediately
with her ranged attack.
The
goblins dead, she suggested we were probably done. After taking a quick look
around the clearing near the house, I said it wasn't very likely that they were
the cause of the noises Madame Mvashti had heard. It didn't look like they had
setup a camp here, and while thin, the clusters of trees on Chopper's Isle were
dense enough that staying anywhere but this clearing wouldn't really allow a
group to make a campfire or anything. They had to just be scouting the area.
Kalista
thought for a moment then nodded in agreement, and we started searching the
property. I went inside what was left of the house while she searched the
outside. In the past five years, grass and moss had grown over almost
everything, and the discovery I made ended up being on accident.
I
heard creaking and cracking under my feet and managed to dodge out of the way
of a rotted trap door breaking where I had just been standing. I called out to
Kalista that I had found something and she was by my side quickly.
There
was a small wooden ladder that led to the top of some stairs that descended
into darkness. I remember thinking before I headed out that maybe I should buy
a torch just in case, but I didn't because the job was supposed to be done in
the afternoon, when the sun would still be out.
Luckily,
Kalista had a candle, and we were able to find an old torch near the landing at
the top of the stairs by its light. I lit the torch with the candle before
extinguishing the small flame.
We
descended the stairs and I couldn't shake a feeling of unease as soon as I
started down.
The
path split left and right just a few feet away from the steps. We could hear
soft crying down the left path, so I suggested we head that way. We went down
the path, and after a short distance found a small room. The walls seemed
rather bare, and there was what looked like a broken chair lying in a pile of
straw. As Kalista took another step into the room, the light from the torch
landed on the huddled form of a child, the shaking shoulders telling us we had
found the source of the crying.
Kalista
and I both definitely felt creeped out at this point, but I asked the child if
they were okay. I didn't get a response, so I asked if his parents were nearby.
He turned around, and said, sobbing between words, "The bad man took them
away." The kid was very pale, and very creepy.
I
asked him where the bad man was. Maybe we could get rid of him. He replied that
there is always a bad man. I asked what he meant, and he told me when one bad
man dies, another takes his place, stronger than before.
"The
cold fire in a dark place calls to them."
"Cold
fire? Huh? What are you talking about?" I replied.
"The
cold fire gets stronger when people with anger die. Please... put out the
fire...”
I
looked to Kalista, who shrugged at me. I replied, "Okay, I will. Where is
the fire?"
"The
fire is nearby."
"That's
a little vague..." I muttered. "How can I find it?"
"The
angry people. There are two people who hate each other. One of them will kill
the other. One of them hates the other just because they were born."
"Well,
that's kind of rude." Kalista and the creepy kid were not amused by my
comment.
We
asked a few more questions, and while the kid kept being rather cryptic, my linguistics
experience helped me decipher a lot of it.
The
"cold fire in a dark place" the child kept mentioning was linked to
the burning of the old church somehow. Because of someone who had a bad dream,
and had to kill those who had hurt them.
"Chopper"
apparently spoke with the birds, and he freed them from the wood. He was the
only one who could free them, but he couldn't free them all. The child saw
Chopper, and on him was the face of evil.
The
child lost his mother, and was waiting for her here, but didn't think she would
ever come back for him.
Finally,
the child was hurt by other children before he lost his mother. They killed a
wounded fox he had been feeding and taking care of, cut off its head and poured
its blood on him. He tried to stop them, but was too weak and small. He
finished, saying the mean children are
still around, that they're "all around us".
I
asked the child if he would come with us, and he shook his head. I told him we
would come back at a later time to check on him, and he just went back to the
corner we found him in.
Kalista
and I made our way back down the hall and took the other path. We didn't plan
on staying here for long, but wanted to fully explore. The room seemed to be
the same dimensions as the other room, and there was what looked like a dog
skull sitting on a cloth on a little altar of some kind.
Right
before I stepped into the room, I heard the child behind me. "The bad man
doesn't want you to go in there." He had apparently crept up without
either of us noticing.
I
took a step into the room as I replied. "The bad man can kiss my-" I
stopped talking when the dog skull and cloth started floating. Then it darted
at Kalista and myself and we dodged out of the way. "Okay, yeah, the bad
man really doesn't want people in his room."
The
fight with the floating dog skull was pretty quick. A few sword slashes and
staff smacks and it hit the ground and shattered... and then reappeared on the
altar. "Okay, let's get out of here. I don't want to keep fighting a floating
skull." Kalista nodded in agreement.
We
backed up to the stairs and just before we left, I thought of another question
for the creepy kid. "What's your name?"
"Jervis
Stoot." The child paused when Kalista gasped. "Please put out the
cold fire in the dark place. Look for the people who hate each other to find
it." And then he disappeared.
"Let's
get out of here, Mat." She moved up the stairs and started climbing out of
the hole.
"Who's
Jervis Stoot?" I asked as I followed.
"Jervis
Stoot is the Chopper, Mat. Everyone thought he was a kind old man who liked to
carve birds out of wood, but he killed twenty five people and the town guard managed
to track him down after his last kill and killed him here. They burned down the
house after."
Understanding
her shock at the child's last words, we returned to the town and Madame
Mvashti's residence in silence.
We
were ushered in quickly when we arrived at Madame Mvashti's house.
We
told the old lady what happened on Chopper's Isle, and she nodded. She gave us
the five gold pieces each she promised, and Kalista took her leave, saying she
would report to the Sheriff on what occurred.
I
stayed behind to talk to Madame Mvashti for a little while. We chatted in
Varisian, and I got a laugh when she told me one reason she seemed somewhat
suspicious of me speaking to her in Varisian originally was because the only
people who talk to her in it are usually trying to get her to sell them her
house. I let her know that wasn't my intention, and I had only picked up the
language because it was used a lot by travelers who would come into The
Bartered Coin.
While
we were talking, it came up what I was doing in town, and I told her I was
staying with Hosk. She offered to sell me a pair of goblin ears for one gold.
She said she just didn't want to make the trip to the Stables to collect the
gold from Hosk herself if she didn't have to. Since I'd get my gold back right
away, I took her offer.
"Can
I just ask one thing?" I said. She nodded. "No offense meant, of
course, but how did you come into
possession of some goblin ears?"
She
smiled and stated as a matter of fact, "A woman has her secrets." I
raised an eyebrow at that and she just laughed.
Before
I left, she offered to tell my fortune for free this one time. I consented, and
after a few moments she said things were clouded more than they usually were
with her readings, but what she could say for certain was that a shadow was
growing, and that I would have to deal with it, along with a few others who
would cross my path in the days to come.
The
look on my face must have been something, because she asked if I thought she
was just making things up.
"Ma'am,
I knew magic existed before I moved out here. I've seen some of the things it
can do to make people's lives easier, and some small magic shows from wizards
just starting out, or a traveling circus that came by Magnimar. But before this
afternoon, yes, I would have called you a crazy old lady. But after
today?" I paused. "A murderer's ghost talked to me... asked me for
help, even... and a dog skull flew at my head trying to kill me. I wish I didn't,
but I believe you."
She
smiled, then glanced at a clock standing against the wall. "Well, you best
get on your way," she said, still talking in Varisian. "Don't want
old Hosk getting worried about you, Mister Mat."
I
realized I hadn't given her my last name when we first met. "It's Mat
Farrier," I said as I stood up and placed my wide brimmed hat on my head.
"Mister
Mat will do just fine." She smiled again.
I
shook my head and thanked her again for the gold. A Varisian woman would
generally call you what she pleased, and there wasn't much you could do about
it.
When
I got outside, I placed the goblin ears she gave me in an empty belt pouch. It
then dawned on me that I left three gold pieces, in the form of three sets of
goblin ears, sitting up on that plateau, and who knows how much money in gear I
could sell from the creatures! You hear in stories about adventurers how they
come home with "spoils" and "loot" and that's how they get
their riches.
I
found a shop in town that had some things travelers might need and purchased a
grappling hook for myself. I returned to the cliff and managed to hook the line
after a few tosses. I found out Kalista hadn't had the same thought as me when
I found the bodies of the goblins still there. I cut off their ears and dried
off the blood on their clothes before putting them in my pouch. I searched the
bodies and came away with some hide armor that was in okay condition, and a
handful of coins.
Their
blades I decided to take back to Hosk to see if he could use the scrap they
were made out of for something, and found a bow on one of them, along with a
few arrows.
I
couldn't think of anywhere else to take the equipment, so I went by the
barracks for the town guard and asked to speak to someone about selling it
there. I figured they could get it from me for less than a shop would sell it
to them, and I might get more than the shop would give me.
A
gargantuan man, easily seven feet tall, was sitting behind a desk that must
have been custom built for him. I found out his voice was as big as he was when
he stood up (yep, seven feet tall, I
thought to myself) and introduced himself as Sheriff Belor Hemlock and asked
what business I had with the Guard. A massive, two headed hammer was resting
next to the desk he had been sitting behind. An earthbreaker is what I think
they were called. This was definitely a man who wouldn't have any trouble
wielding one of those.
I
told him I had some equipment I thought they could use and would like to sell
it. He said he would take a look at what I had to offer. If his guards were
going to use it, he'd make sure it was good enough for them himself.
I
let him know I had just been working with Kalista earlier that day, and he said
he'd already gotten her report. An interesting tale if it was all true. I assured
him it was before working out a deal for the armor. He said once they were
cleaned up some of his Halfling officers could use them.
I
presented the bow as the last item I had to sell. Being sized for a goblin made
it too small for me to keep, otherwise I would have. A bow is something I would
likely find useful in the future. He yelled out someone's name, and with how
long it took for the Halfling to arrive, Hemlock's voice must be able to carry
all the way across the barracks grounds. Can't say that surprised me, though.
"Yes,
boss?" he said.
"How's
the pull on this bow?" He handed it over. "I'd test it myself, but
I'm sure I'd break it and this poor guy wouldn't be able to sell it to
us." The Halfling and myself laughed at his unintentional joke. The small
officer tested the bowstring a few times before handing it back. "Well?
Think we could use it?"
"Yep.
It's in good enough condition. It'd work just fine."
We
worked out a deal and Hemlock handed it back to his officer, who started to
leave the room. The Sheriff returned to his desk.
"I
hope you can make good use of it," I said in the Halfling tongue to the
small officer.
The
man paused, clearly surprised I could speak his people's language. "It's
just going in the armory. I may not even use it myself," he replied.
"Could
I ask you a question?" I continued so that only the Halfling officer could
understand me.
He
glanced at the Sheriff. "Just make it quick."
Hemlock
looked at us both with a questioning look, not being able to tell what we were
saying.
"Are
all the officers that big?"
He
chuckled. The next word he didn't say, just mouthed it to me.
"Shoanti." The nomadic barbarian tribes of the north.
I
nodded my head in understanding. "He doesn't have an accent, so I just
thought he was an unusually big guy. I'm surprised he's all the way down
here."
"Was
raised here, I think. Never lived with the tribes, as far as I know." He
glanced somewhat nervously at the Sheriff. "Look, I gotta go, okay? He'll
yell at me if I stick around much longer."
"No
problem. Thanks for answering." I turned to the Sheriff as his officer
left. I, of course, switched back to speaking Common. "Sorry I held him
up. I haven't spoken to a Halfling in a while, so it was nice getting to for a
moment. I'll take my leave now."
He
didn't look up from the papers on his desk as he replied. "Since you're
new in town, and you helped one of my guards today, I'll just say this. Don't
make any trouble. Hosk doesn't need it, and you seem like a decent kid. I'd
hate to have to throw you in one of the cells here."
I
chuckled nervously as I turned toward the door. "You won't get any trouble
out of me if I can help it, Sheriff. Thank you again. Have a good
evening." He grunted in reply as I left.
I
started back toward the Stables, and noticed Ameiko arguing with someone. I
could tell they were both speaking Tian, but couldn't understand what the argument
was about. The older man seemed rather upset about something. I gave a small
wave when I saw she was looking my way, and was about to move along before I
saw the look on her face. I paused and she called to me.
"Hey,
Mat! I needed to talk to you! About that thing, remember? Now is a good time,
right?" The man looked annoyed, but I played along as I started toward her.
"Uh, yeah, I was just headed to see you," I replied.
The
man said a few more things in Tian, then left in a huff. She thanked me after
he rounded the corner.
"What
was that all about?" I asked Ameiko.
"That,"
she sighed, "was my father. He's still not happy about me opening the
Dragon, and wants me to come back to the family to make glass."
"Oh,
I didn't realize your family was here in town. Or that they owned a business.
That's neat."
We
chatted a bit more about her family as we walked toward the Rusty Dragon, and I
found out her family was rather famous in town for the glasswork they did. As
we got to her tavern, I asked if now was a good time to start the lessons on
Tian. She said it shouldn't be getting busy for another couple hours, so it
would probably work out fine. I told her I'd be over as soon as I dropped off
all my stuff.
I
finally got back to the Stables, and I gave Hosk all the ears I'd collected. The
gold from those paid for the grappling hook, but the gear from the goblins had
all been profit. He seemed impressed. When I told him one of the sets was
actually from Madame Mvashti, he laughed.
He
said he could use the scrap metal for something, and took the crude daggers off
my hands. He told me to enjoy the rest of the night off, but he expected me to
be ready to work in the morning.
I
left most of my gear in the room Hosk was having me stay in, and grabbed the
book on Tian before heading over to the Rusty Dragon.
It
was nice to be able to relax after the crazy day I'd had. I'd be working with
horses again and finishing up the Goblin Toss tomorrow, but for a little while
I could rest and start to learn a new language while enjoying a good meal with
a new friend.
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